################## ########### #####################
#rrrrrrrrrrrrrrrr# #.........# #....././...........#
###.CCCCCCCCCCCCCC.### #.........# #.<...###...>.......#
#r.C..............C.r# #.........# #.....# #...........#
###.C..&^^^^^^^^^^&..C.### #.........# ####### #####/#######
#r.C...&^########^&...C.r# #.........# #.#
###.C...&&^#x....x#^&&...C.### #####+##### ########### #/#######
#r.C....&^^#.EEEE.#^^&....C.r# #.# #.........# #.......#
#r.C....&^^#^E@EE^#^^&....C.r# #.# #.........###.......#
#r.C....&^^#.EEEE.#^^&....C.r# #.# #........././.......#
###.C...&&^#x....x#^&&...C.### #/#########.........###.......#
#r.C...&^########^&...C.r# #......././.........# #.......#
###.C..&^^^^^^^^^^&..C.### #.......############# #########
#r.C..............C.r# #.......#
###.CCCCCCCCCCCCCC.### #.......#
#rrrrrrrrrrrrrrrr# #.......#
################## #########
The right side of the level is random.
The temple layout and trap locations are guaranteed. The trap types
are not guaranteed. The type of trap is dependent on the dungeon
level where the elemental temple is generated. The traps displayed
here are observed when the air temple is generated on D: 40.
The monsters are:
@ - Yulgash, the Master Summoner
& - air demons
E - air elementals
x - air grues
C - chaos servants
r - vapor rats
The #s are secret doors
Updated August 15th, 2002
© Copyright Andrew Williams 2000-2002